Project
Atelier Kirisame is a creative circle dedicated to the crafting of an expansive science-fantasy universe and development of systems and tools to facilitate design and interaction with the world.
Kirisame is an open, community-involved project, accepting code contributions and content submissions licensed under YCPL. We encourage you to use the project in the creation of your own works and to contribute your own perspectives and ideas to build out the world.
The project is composed of three core domains: worldbuilding, roleplaying, and simulation.
The worldbuilding domain focuses on facilitating the drafting, peer review, and curation of documentation, media, and data used to define and simulate the world. This domain provides a wiki-style content management platform through which the world and its inhabitants can be described and parameterized.
The roleplaying domain provides a platform for players to create characters, form factions, manage assets, and interact with the Kirisame world.
Simulation is composed of several applications that orchestrate global sandboxes, integrating the Kirisame system into a wide range of first- and third-party games and scenarios. The Donten Simulation Engine is a domain-specific game engine that standardizes the simulation, visualization, interaction, and interface of compatible games set in the Kirisame universe.
The Kirisame system, responsible for managing all of the information used by the core domains, is a domain-specific object database that normalizes the specification of worlds, kinds, assets, and their derivative entities, making accessible and consistent the crafting of the universe for use in gameplay and simulation.
The Kirisame collection composes the publishing side of the project, providing an archive of contributed works—from illustrations and music to comics and grand epics—following characters and events across the galaxy.
Synopsis
The universe of Kirisame is a rich and diverse alternative existence, combining magic, advanced technology, mythology, popular fantasy, and alien life in an amalgamation of technological and societal variety.
The central galaxy hosts a great diversity of life, technologies, civilizations, and concerns. Even with the power to skip across the stars, the vastness of space best lends itself to regard for the home. You may hear news of feuds between far off nations, but that has little impact on your day-to-day life—and you will likely never read of the encroaching fleet on Hamnlund or heroes in the Land of Dragons. The galaxy will never be rid of crime, mistreatment, dangers, and horrors, but to most they are snippets in the back of a newspaper.
Gameplay
The core themes of Kirisame gameplay are storytelling and expedition, with a focus on developing character backgrounds and relationships, planning and preparing operations, reconnaissance and exploration, and developing infrastructure and logistics networks.
The primary interface uses a variety of perspectives and views to allow for both high-level coordination of assets and direct, first-person control of characters.
The worlds of Kirisame are realized as fully-traversable, dynamic spherical bodies, permitting real-time daylight cycles and better approximations of navigation, trajectory, and aerospace flight. Using spatially consistent orbits and star maps, players can use the environment to navigate without UI assistance. Worldwide simulation of natural phenomenon, including weather, tides, and populations, enables accurate short-term forecasting while maintaining a dynamic and chaotic system.
Physical and logistical simulation of entities and their components utilizes real-world skills in the operation and deployment of assets.
Asset management utilizes a hierarchical parts and attachments system to facilitate extensive customization and specialization of equipment, vehicles, and structures. Regional damage tracking allows for individual components to be disabled or destroyed while maintaining operation of the asset as a whole.
The roleplaying elements of the platform follow a quick-start philosophy, whereby characters start at their natural potential and improve primarily through equipment, learned abilities, and player skill; notably, the platform aims to avoid inherent capability gaps between new and existing characters.
Goals
- Multi-language support; starting with at least English and Japanese.
- Approximate-proportional, flat shading, manga stylization and visualization.
- API support for interacting with roleplaying and simulation applications via third-party clients.
Powerful human interface device (HID) binding support for simulation input.
- Support integration with full-reconstruction simulator hardware.
- Persistent, real-time character and asset states across compatible game sessions.
Status
The project is currently undergoing architectural design of data systems and core applications. High-level functions have been explored but not detailed in full.
Initial worldbuilding concepts require documentation.
Involvement
This project currently has one active developer.
We are not planning to accept financial support until the project is sufficiently operational. If you would like to contribute to the project, consider joining our Discord server.
Atelier Kirisame is administered by Yukiri Corporation, a California nonprofit.
Media
- Dzura—piece-taking strategy game played on a hexagon grid; similar to chess/shogi.
Resources
Websites
- Donten Engine
Repositories
Communication
Licenses
- YCPL (draft)